Standard Terran Build

For the newer players, 10/11 means your tenth SCV is finished and you have 11 supply, and so on.

Standard Terran Build Opener -

10/11 -> Supply Depot at Choke -> Hotkey this worker to 2 -> Scout
11/11 -> As the Depot finishes, build a Barracks next to it to block choke
13/19 -> Build a second Depot next to the Barracks, sealing the choke

“This is a standard opener, and seals your main from scouts completely. Unless the opponent decides to send out a scout very early on, they will not be able to scout you at all. This would then be a disadvantage to them because they would be removing a worker at 6 or 7 supply, which puts them behind around a minute. Therefore, with this opener you won’t be scouted.”

15/19 -> Right as the Barracks finishes, build one Marine
17/19 -> As the 16 SCV finishes (your marine makes 17 supply) upgrade Command Center to Orbital Command (OC)
17/19 -> During the upgrade, build one Refinery
17/19 -> Supply Depot
17/19 -> Put down your second Barracks

“Now, from here you can go heavy infantry or push to a factory and go tanks, or else on to Medivacs. It all depends on the strategy you want to take. In a 2v2 I usually suggest a hybrid strategy -  this is to go heavy infantry with the after thought of immediately teching to tanks after the first attack…..”

To learn more information and get further details and videos, go here for Standard Terran Build and Guide.